Press ‘Up’ to move Lara forward at a running pace. Press the Sprint button (R2 button) to make her temporarily sprint. A small energy bar will appear; when the bar depletes, Lara reverts to running. Press ‘Down’ to make Lara hop back a short distance; press ‘Left/Right’ to turn her left/right.
Press the Walk button (R1 button) together with the directional buttons ‘Up/Down’ to make Lara carefully walk forward or backward. Press ‘Left/Right’ to make Lara side-step. As long as you hold down the Walk button, Lara will not fall off any edge; if she walks up to an edge, she will automatically stop.
Press the Roll button (Circle) to make Lara roll forward and finish up facing the opposite direction. This also works when Lara is underwater.
Lara can jump in any direction to evade her enemies. Press the Jump button (Square ) or press in the left analog stick and Lara will jump straight up into the air. If you move the left analog stick or use the directional button immediately after pressing the Jump button, Lara will jump in that direction. In addition, pressing ‘Down’ or the Roll button (Circle) immediately after starting a forward jump makes Lara somersault in the air and land facing the opposite direction. This also works when Lara is jumping backward by pressing ‘Up’ or the Roll button immediately after takeoff.
When Lara finds a deep pool of water, she can jump in and swim around. Lara can hold her breath for about one minute; if she is still underwater after that, she’ll drown. Use the left analog stick or directional button to move Lara in the water. Press the Jump button (Square or press in the left analog stick) to make her swim. Lara can pull levers and pick up objects under water. Just position Lara as close as you can to an object and press the Action button (X button or press in the right analog stick).
Swimming on the Surface
When Lara is swimming on the surface, use ‘Up/Down’ to make her swim in those directions, and ‘Left/Right’ to make her rotate. You can also use the side-step actions to make her swim left or right. Press the Jump button to make Lara dive under the surface. Press ‘Up’ plus the Action button when Lara is close to an edge to make her climb out.
Wading in Shallow Water
Lara won’t swim in waist deep water; instead she wades. The controls for moving Lara are basically the same as when she is on dry land, except it is slower going and she can only jump on the spot, not in a direction.
Extreme Depth Suit (EDS)
The EDS is used for diving and exploring the seabed at depths where conventional divers cannot reach. The suit has its own propulsion units and is also equipped with torpedo decoys. If a torpedo is fired at Lara, launch a decoy by pressing the Sprint button (R2 button) and then make her swim away. If you have successfully deployed the decoy, the torpedo should be attracted to it, enabling Lara to fight another day. Swimming in the EDS is controlled in the same way as swimming on the surface. Avoid the rock faces on the seabed – colliding with them will stress Lara, making her breathe more heavily and use up her air more rapidly!
Drawing & Firing Weapons
Press the Draw button (Triangle) to arm Lara with her currently selected weapon. Press the Action button (X button or press in the right analog stick) to fire. NOTE: When Lara has her guns drawn, she cannot do anything else that requires using her hands.
Lara has two Targeting modes, Automatic and Manual. Both modes allow you to switch lock-on from one enemy to another. To switch targets, tap the Look button (L1 button). NOTE: You can set Targeting mode in Game Settings mode.
1) Automatic Lock-On (Targeting) Press the Draw button (Triangle) and Lara will draw her guns. If she sees a potential target, she will lock onto it. If there are multiple enemies, you can change targets by tapping the Look button (L1 button). Press the Action button (X button or right analog stick to shoot at the selected target. To switch to another enemy, tap the Look button again. If Lara loses sight of the enemy, the lock-on is broken.
2) Manual Lock-On (Targeting) Similar to Automatic Lock-On except that Lara will only lock-on to an initial enemy when you tap the Look button once. Lara will now target the selected enemy and you may now cycle through alternate targets by tapping the Look key again.
If Lara is faced with an obstacle that she can climb over, pressing ‘Up’ plus the Action button (X button or press in the right analog stick) will make her vault onto it.
Some walls are climbable. If Lara comes across such a surface, pressing ‘Up’ plus the Action button (X button or press in the right analog stick) will make her jump up (if there is room) and catch handholds on the wall. She will only hang on while you hold down the Action button. You can make her climb up, down, left and right by using the left analog stick or directional button. She can also climb around the edges of some surfaces. Press the Jump button (Square or press in the left analog stick) to make Lara jump backward away from the wall. When Lara arrives at the top of the ladder, she may be faced with a small opening. Press the Duck button (L2 button) to make her duck, and then press ‘Up’ to make her crawl into the gap (if she will fit). Keep the Action button held down until Lara is safely inside the crawl space.
Lara will come across certain poles that she can climb. Either make Lara walk up to the pole, and then press and hold the Action button (X button or press in the right analog stick), or make her run, jump and grab the pole. You must keep the Action button pressed or Lara will let go.
On ropes, you can make Lara grab hold, rotate, climb up and down and jump off in the same way as for climbing poles. Press the Sprint button (R2 button) to make the rope swing from side to side. Press the Jump button (Square or press in the left analog stick) to make Lara jump forward off the rope.
Duck & Crawl
Press the Duck button (L2 button) to make Lara duck (while either standing or walking), and keep the button pressed while using the left analog stick or directional button to make her crawl.
If Lara is near a ledge while she is jumping, press and hold the Action button (X button or press in the right analog stick) to allow her to grab the ledge in front of her and hang there. If a wall is climbable, Lara can catch onto it anywhere (not just onto ledges). Press ‘Left/Right’ and Lara will shimmy sideways and even around corners of certain surfaces. Press ‘Up’ to make Lara climb up to the level above. Release the Action button and Lara will drop.
If Lara discovers an overhead frame, she may decide to monkey swing across it. Press the Jump button (Square or press in the left analog stick) to jump up to the frame, then press the Action button (X button or press in the right analog stick) to grab onto it. While holding the Action button, press ‘Up’ to make Lara swing forward. Press ‘Left/Right’ to make Lara hang and rotate. Release the Action button to have Lara release the bars.
Make Lara walk up to a tightrope, then press the Action button (X button or press in the right analog stick) and Lara will step onto the rope. Press ‘Up’ to make Lara walk forward, and ‘Down’ to make her turn around. If Lara starts to lose her balance, press ‘Left/Right’ (opposite to the way she is leaning) to regain her poise.
Look for bars or support beams in the scenery – Lara can jump and grab onto some of these to get across gaps. Use the Action button (X button or press in the right analog stick) to make Lara grab onto the bar, then hold down the button to make her spin on the bar until you release the button.
Picking Up Objects
Lara can retrieve objects and store them in her Inventory. Position Lara so that the object to be retrieved is in front of her feet. Press the Action button (X button or press in the right analog stick) and she will pick it up. Some objects in the game can be shattered by shooting them to reveal valuable pick-ups. Objects may also be discovered on pedestals and hidden inside walls or shelves/cabinets – in this case press the Action button to have Lara reach in and grab them.
Using Switches & Solving Puzzles
Many puzzles await Lara – these will take various unusual forms. You may simply need to flip a switch – this is achieved by positioning Lara by a switch and pressing the Action button (X button or press in the right analog stick). For other puzzles, you may need to collect two halves of an object, combine them in the Inventory, and then use them as a key.
Lara may need to remove items from walls or pry open doors. To do this, she’ll need a crowbar. Select the crowbar from the Inventory to use it.
If Lara finds herself in the dark and has any flares in her Inventory, you can make her get one out and light it by pressing the SELECT and R1 buttons simultaneously. This will light up her surroundings for a minute or so. While she is carrying the flare she can still vault or climb – flares even work underwater. To discard the flare, drop it by pressing the Draw button (Triangle), or throw it a longer distance by pressing the SELECT and R1 buttons again.
Lara can push certain objects around and use them to operate pressure-sensitive pads. Stand Lara in front of the object and hold down the Action button (X button or press in the right analog stick). Lara will take her ready stance. Press ‘Down’ to make Lara pull the block, and ‘Up’ to push it. Release the Action button to stop.
Press the Look button (L1 button) to make the camera move directly behind Lara. With the Look button held down, use the left analog stick or directional button to make Lara look around her. When you release the Look button, the view returns to normal.
TIP: If you are trying to line Lara up for a jump but the camera is in an awkward position, press the Look button to see the exact direction she is facing.
During a game, press the SELECT button to display the Inventory. Use the left analog stick or directional button to navigate through the Inventory and press the X button to select. Depending on the object that is highlighted, a relevant menu may be displayed under the item. For example, highlighting the HK gun will present the following options:
• EQUIP – Arm Lara with the weapon
• COMBINE – Allows the item to be combined with other relevant items held in the Inventory, i.e. the silencer.
• CHOOSE AMMO – In some instances Lara may collect different forms of ammo, and this option allows you to choose between available ammunition for that weapon. Press the SELECT button to exit the Inventory and return to the game. Small Medi-Pak Use a small medi-pak (when collected) to restore half of Lara’s health. It also acts as a poison antidote.
Large Medi-Pak – Use a large medi-pak (when collected) to fully restore Lara’s health. It also acts as a poison antidote. Beware: some enemies will poison Lara. If she is poisoned, her health bar will appear and begin to flash yellow – decreasing as it flashes. Quickly use either a small or large medi-pak as an antidote.
Timex TMX Watch – Select the watch to check how you are progressing through the level.
Binoculars/Headset – The binoculars are very useful for spying on distant enemies if you don’t have the laser sight. The binoculars are replaced with a headset for the V.C.I. tower levels. The headset can be switched to infrared mode (press the Action button [X button or press in the right analog stick] when the headset is selected), allowing Lara to see invisible lasers. It’s also equipped with a mini-com to allow contact with Lara’s accomplice Zip.
Grappling Hook Launcher – Found later in the adventure, the grappling hook launcher is an ideal way to get across some gaps. The capsule it fires can only grip onto certain surfaces, usually grills or grates in the ceiling. Use Targeting mode to look around for a suitable anchor point – the cursor will flash green – and press the Action button (X button or press inthe right analog stick) to launch the capsule. Once the rope is anchored, it is then used like a standard rope.
Save Game/Load Game -Save the game at any point or load a previously saved game.
SAVING & LOADING
IMPORTANT: You must be using a MEMORY CARD in order to save your game and load a previously saved game.
SAVING YOUR GAME
Make sure there are at least 2 free blocks on your MEMORY CARD before commencing play. To save the game at any point, display the Inventory (press the SELECT button) and select SAVE GAME. Select a file and press the X button. Your saved game will be named automatically. You can save a total of 7 games; if all the saved game slots are full, you can select a previously used slot to overwrite the file.
LOADING A SAVED GAME
To load a previously saved game, display the Inventory and select LOAD GAME. Highlight the game you want to load and press the X button.